King Not in the Family Tree in Attila Total War

Game cover of the Total War: Three Kingdoms
Full War: Iii Kingdoms , stylized as Full War: THREE KINGDOMS, is the 13th installment in the Total War serial, developed by The Artistic Assembly. It was announced on January 10, 2018, and released on May 23, 2019. The game is set in Communist china during 3 Kingdoms era.
The game features two game modes. The beginning mode, "Romance", is based on the highly romanticized account of the era, Romance of the Three Kingdoms, in which generals are gifted with nearly superhuman force. Another manner, "Records", based on Records of the Three Kingdoms, presents a more historically accurate version. In Classic, the generals have their powers removed and they can no longer be commanded separately.
Contents
- one Story
- 2 Features
- 2.1 Characters
- ii.two Guanxi organization
- 2.iii Ancillaries
- 2.4 Campaign mechanics
- 2.v Events
- 2.vi Court
- two.7 Reforms
- 2.8 Espionage
- ii.9 Battle mechanics
- 2.10 Heroes
- 2.eleven Duels
- 2.12 Wu xing system
- 2.13 Miscellaneous
- three Factions
- iii.1 The Three Kingdoms
- 3.2 The Han Dynasty
- iii.3 Warlords
- iii.4 Governors
- iii.v Bandits
- three.half-dozen Yellowish Turbans
- iii.7 Nanman factions
- three.8 Eight Princes
- 4 Development
- five Marketing
- 6 Gallery
- 7 Videos
- 8 Reference
Story [ ]
The game begins in 190 CE, in which the in one case glorious Han dynasty is on the verge of plummet. The enthroned child Emperor, Xian, was manipulated past the warlord Dong Zhuo, at the historic period of viii. Dong Zhuo'southward oppressive dominion leads to chaos. New warlords ascension and form the coalition to showtime the campaign confronting Dong Zhuo. However, with each warlord having personal ambitions and constantly shifting allegiances, the thespian needs to utilize strategy and tactics to unify Prc and write their own history.
Features [ ]
Characters [ ]
- Grapheme organization has been revamped. Characters in the game are now unique entities with different backgrounds and traits. There are no dedicated Generals, Spies or Diplomat in Three Kingdoms, all characters tin can perform all roles. And then all of the player'southward characters can be a spy ane day, a full general on the battlefield next, and a governor in the court afterward. The games features a bandage of hundreds historical characters with some of them being famous figure with unique pattern.
Guanxi arrangement [ ]
- The Guanxi System (Friendship and Loyalty) is modelled later Guanxi, the Chinese concept of dynamic inter-relationships, Creative Assembly claims that the game has taken an paradigm-shifting arroyo to character agency. Each of these characters is brought to life with their own unique personalities, motivations, and likes/dislikes. They also form their own deep relationships with each other, both positive and negative, that shape how your story plays out.
Ancillaries [ ]
- Ancillary are at present items that can exist equipped on characters to provide bonuses for your graphic symbol's attributes. A character's portrait will also alter according to the coincident equipped.
Campaign mechanics [ ]
- Diplomacy is completely revamped from previous titles. To support these new aims and features, the developer rewrites the diplomacy model and AI from scratch. The new Diplomacy revolutionizes for a host of traditional features and systems from previous titles in the franchise. These include haggling deal and trade territory and ancillaries, and how AI values your offer, which affects state relationships and attitudes between different leaderships. It too add new affairs option such as coalition and guaranteeing vassal autonomy.
Events [ ]
- Events and Initial dilemma are new features introduced for player to create their own war stories during game progression. After fulfilling certain prerequisite deportment, Each faction volition confront dilemmas to cull, mark a pivotal moment in that warlord's story. One of the options available to histrion is a selection reflecting what happened in history, and the outcomes will follow the events of the period. The others allow thespian forge a alternative history of what might accept been.
Courtroom [ ]
- Court system revamped. It now features diverse new court positions, family tree, character relationship web. New faction council provides bonus and generate missions for player improve national industry, military machine and commerce. Thespian tin give out Administrator position for your characters, ensuring their effective and satisfied employment in your court. People with depression satisfaction and unpleasant guanxi within your court volition automatically leave your faction to seek employment elsewhere and bring their own retinues and territories with them.
Reforms [ ]
- Reforms system, which is Three Kingdoms' unique take on tech tree, is refined and redesigned.
Espionage [ ]
- Undercover Network returns to supercede the old Agent organization and plays vastly unlike from bump-off and espionage arrangement in previous titles.
Battle mechanics [ ]
- Extreme unit of measurement size with 240 infantry/archers or 60 horses per unit. Full general'due south bodyguard unit in Records mode tin be upgraded even more than horses in ane unit.
Heroes [ ]
- Hero mechanic returns in Total War: Iii Kingdoms. heroes in the game are unique characters that act as single unit on the battlefield. Heroes are divided into different class that provide benefits in both grand entrada or on the battlefield. Some heroes are meliorate at buffing allies while others are duelist whom are able to hunt downwards other heroes. Some heroes carry their own unique armors, weapons and equipment.
Duels [ ]
- Dueling returns with new improvement. Through dueling, the player could choose certain form of heroes to engage in one-on-one battle in front of their ground forces. Victorious side will gain morale boost on the battlefield, which can often turn the tide of the battle.
Wu xing system [ ]
- Wu Xing (Elemental Phases) is a new gameplay mechanic. The system is based on the aboriginal Chinese philosophy that describes the interrelationships of the five elements to view the workings of the earth. Wu Xing mechanic summarize the rock-paper-scissor balance approach from previous titles, streamlining them into a airtight-excursion system that affects every aspects of gameplay.
Miscellaneous [ ]
- New art style and graphics blueprint that inspired past traditional Chinese cultures.
- Motion Capital returns, a feature last seen in Medieval Two: Total War.
- Campaign AI rewritten.
- Customization of user interface and unit cards.
- The game has 700 historical characters.
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Characters | Ancillary・Attributes・Background・Form・Guanxi・Legendary・Resilience・Satisfaction (Title Rank)・Skill・Traits (Personality)・Unique |
Campaign | Regular army (Retinue)・Assignment・Buildings・Court (Administrator・Council・Family unit Tree)・Diplomacy (Coalition・Vassal)・Outcome (Initial Dilemma)・Factions (Leader・Heir・Prime Minister)・Fertility・Food・Mission (Claiming)・Population・Prestige (Faction Rank)・Records・Reforms・Resources・Seasons・Specialisation・Treasury・Undercover Network |
Battle | Ability (Unit Power)・Dueling・Formation・Fortification・Morale・Terrain・Siege (Siege Escalation)・Unit (Hero Unit of measurement)・Conditions |
Miscellaneous | Advisor・DLCs・Locations (Commandery・County・Settlement)・Timeline・Pins・Records mode・Romance fashion・Subculture (Governor)・Wu Xing |
Factions [ ]

Portraits of the faction leaders in the base of operations game
The game features 12 playable factions at launch, without counting DLC and FLC characters. Full faction count is 36 including vassal and NPC factions. Each faction is led past a warlord.
The Three Kingdoms [ ]
- Cao Cao - leading Wei
- Liu Bei - leading Shu-Han
- Sun Jian - leading Wu
The Han Dynasty [ ]
- Liu Hong - Han Emperor
- Liu Chong - Prince of Chen
Warlords [ ]
- Sun Ce - leading Eastern Wu
- Yuan Shao - leading Vocal
- Gongsun Zan - leading Yan
- Lu Bu - leading Yin
- Yuan Shu - leading Zhong
- Dong Zhuo - leading Zhou (Unlocked after defeating his ground forces in battle or reaching the rank of Emperor)
Governors [ ]
- Kong Rong - leading Qi
- Liu Biao - leading Chu
- Ma Teng - leading Liang
- Liu Yan - leading Xun
- Lu Zhi - leading Ji
- Tao Qian - leading Lu
- Shi Xie - leading Ba
Bandits [ ]
- Zhang Yan - leading Heishan
- Zheng Jiang - leading Tai
- Yan Baihu - leading Yue
Xanthous Turbans [ ]
- Zhang Jiao - leading Yellow Heaven Mandate Restorative
- Zhang Liang - leading Yellow Heaven Mandate Defensive
- Zhang Bao - leading Yellow Heaven Mandate Offensive
- He Yi - leading Runan Yellow Turbans
- Gong Du - leading Anding Yellow Turbans
- Huang Shao - leading Taishan Yellowish Turbans
Nanman factions [ ]
- King Meng Huo
- Lady Zhurong
- King Mulu
- King Shamoke
Viii Princes [ ]
Eight princes DLC features of 8 Playable factions each faction lead by a prince
- Sima Yong - Prince of Heijian
- Sima Jiong - Prince of Qi
- Sima Ai - Prince of Changsha
- Sima Ying - Prince of Chengdu
- Sima Yue - Prince of Donghai
- Sima Lun - Prince of Zhao
- Sima Wei - Prince of Chu
- Sima Liang - Prince of Ru'nan
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Evolution [ ]

When The Creative Associates kickoff to develop the next historical title for the Total War series, they're very keen to create something based heavily effectually characters. The Creative Associates ultimately decided on the Three Kingdoms catamenia, which many records on specific people from the time, every bit well as potential larger than life characters available for each faction.
Sources used in Artistic Associates's research for the game were the famous pieces of Chinese literature Romance of the Three Kingdoms and Records of the Three Kingdoms.
The Creative Assembly so created several characters with names and unique personality traits, too as 38 characters with unique art.
According to the Pawel Wojs, Project Art Manager at Creative Associates, the team created Total War: Iii Kingdoms as a game that will break the status quo. The team didn't specifically planned for the Chinese audience for the game, merely believed that Three Kingdoms needs to be done "differently" to exist successful in the Western market, and if Creative Associates "do it right, information technology will definitely resonate in the Due east."[1]
Marketing [ ]
The game featured three versions at launch.
Gallery [ ]
Game embrace on the steam page
Logo
Campaign map
Transparent artwork for the game cover
Siege
Heroes on the battlefield
Entrada
Woods
Siege of Xiapi
Videos [ ]
Total State of war 3 KINGDOMS - Announcement Cinematic
Full State of war 3 KINGDOMS – Cao Cao In-Engine Trailer
Total War THREE KINGDOMS - Liu Bei Launch Trailer
Total War Iii KINGDOMS – Lord's day Jian In-Engine Trailer
Full War THREE KINGDOMS - Zheng Jiang In-Engine Trailer
Total War THREE KINGDOMS - Dong Zhuo Reveal Trailer
Total War THREE KINGDOMS - A Hero's Journeying Trailer
Total State of war THREE KINGDOMS – Diplomacy Gameplay Reveal (Office one)
Total War THREE KINGDOMS - Affairs Gameplay Reveal (Part two)
Full War THREE KINGDOMS - Records Way Gameplay Reveal
Total War Iii KINGDOMS – E3 Gameplay Reveal
Total State of war Three KINGDOMS - Ambush of Sun Ren Let's Play
Full War 3 KINGDOMS - Spies Gameplay Reveal
Full War Three KINGDOMS - Battle Spotlight
Full War Three KINGDOMS - Multiplayer Campaign Spotlight
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Shogun ( The Mongol Invasion ) • Medieval ( Viking Invasion ) • Rome ( Barbaric Invasion • Alexander • Remastered ) • Spartan • Medieval II ( Kingdoms ) • Empire • Napoleon • Total State of war: Shogun 2 ( Autumn of the Samurai )• Total War: Rome Ii • Total War: Attila • Total State of war: Warhammer • Total War: Loonshit • Total State of war: Warhammer II • Full War Saga: Thrones of Britannia • Total War: Three Kingdoms • Full War Saga: Troy • Total State of war: Warhammer III |
Reference [ ]
- ↑ Fine art Direction of Total War: 3 KINGDOMS - Creative Assembly
Source: https://totalwar.fandom.com/wiki/Total_War:_Three_Kingdoms
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